The OEXR Library: A Collaborative Approach to Extended Reality in Education
A global survey points out how an open library of XR resources could fill a longstanding gap in immersive educational simulation resources.
Contributing Editor: Kathe Pelletier, Director, Teaching and Learning Program, EDUCAUSE.
A global survey points out how an open library of XR resources could fill a longstanding gap in immersive educational simulation resources.
The emerging class of generative AI tools has the potential to significantly alter the landscape of course development.
AI is here to stay. How can we, as educators, accept this change and use it to help our students learn?
Can the paradox between individual tutoring and social learning be reconciled through the possibility of AI?
The proposed model seeks to assist instructors and learners with a framing lens for how GenAI might be useful in educational settings.
The Live Online Classrooms at Harvard Business School provide an immersive and dynamic classroom experience in which case method teaching and learning comes to life in a state-of-the-art virtual environment.
The 2024 Horizon Report: Teaching and Learning Edition covers some of the present and looming challenges for higher education, including public perceptions of the value of postsecondary education, evolving data and analytics capabilities, and the impact of artificial intelligence on teaching and learning.
Using the voice capabilities in ChatGPT to enrich interactive learning experiences could signal a new era in education and course design.
Despite the push to return to in-person instruction, students want flexible learning modalities. How can colleges and universities best meet these demands?
The Extended Reality (XR) Implementation Strategy Workbook can help higher education institutions transition XR experiments from the pilot phase to broad institutional deployments by guiding them through five strategic dimensions that shape the expanded use of XR technology in educational environments.