• Suspended Animation

    EDUCAUSE has reached a point of suspended animation—a gathering of energy—as we begin our 2015–20 strategic planning.

  • Technology: Reshaping Economy and Educational Goals

    • Elliot Hirshman
    • January 11, 2016
    • In Print

    How are ubiquitous Internet connectivity and widespread access to personal computing dramatically changing the economic structure of our society and, consequently, the educational preparation necessary for graduates to thrive?

  • The M Word: The Good, the Bad, the Ugly

    Libraries know the potential fallibility of metadata created by hand, and as a result, the academic research library has a long history of working with metadata to ensure good storage, maintainability, shareability, and accessibility.

  • Networked Learning as Experiential Learning

    The experience of building and participating within a digitally mediated network of discovery and collaboration is an increasingly necessary foundation for all other forms of experiential learning in a digital age.

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  • Top 10 IT Issues, 2016: Divest, Reinvest, and Differentiate

    In 2016, higher education IT organizations are divesting themselves of technologies that can be sourced elsewhere and of practices that have become inefficient and are reinvesting to develop the necessary capabilities and resources to use information technology to achieve competitive institutional differentiation in student success, affordability, and teaching and research excellence.

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