With the widespread public interest in games as learning tools, DGBL proponents now need to explain why games are engaging and effective and how those principles can be leveraged to best integrate games into the learning process.
Web 1.0 has demonstrated immense powers for connecting learners, teachers, and materials. How much more broadly will this connective matrix grow under the impact of the openness, ease of entry, and social nature of Web 2.0?
"Informatics support has some elements of IT knowledge, some elements of library and information science expertise, and some elements of data management skills. . . . This calls for a team approach including both libraries and IT organizations but also going beyond both at some level."
The technology-driven disruptions of the knowledge economy offer higher education an enormous opportunity to remake ourselves—this time around collaboration, exploration, and engagement with the wider world.
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